VirtuaTilt Wiki › Meta Quest VR Games — Starting & Feedback Devices

Meta Quest VR Games — Starting & Feedback Devices

These notes apply to the three Meta Quest VR pinball titles — Pinball FX VR, Star Wars Pinball VR and Pinball VR Classics. They cover two things new users often miss: how to make the game listen to your cabinet, and what feedback to expect.

Activate the VirtuaTilt at the main game menu (important!)

When a Meta Quest pinball game starts, it listens to the Meta Quest hand controllers first — not your cabinet. You have to hand control over to the VirtuaTilt:

XAM applies to Pinball FX VR only. Star Wars Pinball VR and Pinball VR Classics have no XAM mode — each has its own dedicated profile and is activated with the A button on the VirtuaTilt (above). The both-flipper-button press is a Pinball FX VR / XAM step only; never use it for the other two games.

Prefer to skip the gesture? Over USB, load VTConfig-USB-FXVR-Analog and set Pinball FX VR to Normal mode. There is nothing to activate, and the nudge is analog. Choose the table and use the menus with the Quest controllers. The plunger does not track your pull: launch the ball with the Yellow button or a full pull of the plunger. Over Bluetooth, Pinball FX VR uses the XA profile (FXVR_XAM) and the gesture. Pinball FX VR 1.10 changed the flippers: see Pinball FX VR 1.10: Two-Stage Flippers for the profiles to use.

Set the Quest hand controllers aside once the game is running. This is simply how these games treat any external controller — it is not a VirtuaTilt fault. (Not sure which cabinet button is "A"? See the Default Buttons Mapping chapter.)

What feedback to expect

On the Quest VR games the only feedback you will feel is the flippers — there is no shaker and no other feedback effects. The Quest hand controllers vibrate on their own, but that rumble is not routed to the cabinet on these games, so apart from the flippers the cabinet stays quiet. This is normal and expected.

NOTE: Full cabinet feedback — the shaker plus the other solenoid events — comes from the PC pinball games driven by DOF / DOFLinx, not from the standalone Meta Quest titles.

NOTE: Star Wars Pinball VR also needs an in-game flipper remap (LT/RT → LB/RB) every time you launch it — see Star Wars Pinball VR: flippers not responding.


The interactive VirtuaTilt wiki adds a 3D model, a theme gallery and a built-in AI assistant — open the wiki.

Last updated: 2026-10-28

VirtuaTilt is designed and manufactured by 3DPTronics — see the Wireless VirtuaTilt controller. Diagnose your own cabinet with the free VirtuaTilt extension for Claude.